VR/AR 교육

A vibrant and interactive classroom filled with energetic 10-14 year old students. They are actively engaged in a digital quiz, holding tablets or smartphones, with their attention drawn to a large central screen displaying a colorful leaderboard and game-like questions. The atmosphere is competitive yet joyful, with subtle visual elements like floating digital points, badges, or confetti, illustrating the excitement and reward of gamified learning. The students are smiling, gesturing, and showing strong engagement, embodying the power of digital tools to make learning fun and participatory.

디지털 학습으로 학생 참여율 수직 상승시키는 마지막 비밀

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요즘 아이들, 스마트폰이 손에서 떨어지질 않죠? 내가 학교 다닐 때만 해도 상상할 수 없던 풍경인데, 솔직히 이 막강한 디지털 기기를 ...